For example, pull away from the basket to throw up a fadeaway jumper, and you give yourself a more difficult shot but increase your chance of avoiding the block attempt of a taller defender. The main reason for this is the use of the right stick for shot control, giving you much more flexibility in and around the basket. Last year's version was more accepting of keyboard input, but this year's is clearly geared towards those with Xbox 360 controllers. Before you know it you'll be 20 points behind and the commentators will be lamenting your terrible play. Likewise, defend foolishly and the AI (and any competent human player -incidentally, playing online isn't the easiest thing to do) will rip you to shreds. Fail to do this and variables hidden away behind the scenes will reduce the your player's chance of nailing a shot. You'll loose if you don't respect the fundamentals, creating space with movement, finding an open man and choosing the right shot to take at the right moment. So just like last year, this is a basketball simulator rather than an NBA Jam-style flashy dunk-'em-up arcade game. This release isn't wildly different to last year's iteration, but then again, that one was so good there's really no need for wild changes to have been implemented. NBA 2K10 for PC builds on the excellent 2009 Basketball game, and brings in new online play and Living Rosters.
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